Daily Race Discussion

2025-03-06 15:18:28
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Edited

Join the conversation about Gran Turismo 7 Daily Races! 

9 replies

What Makes a Perfect Daily Race in GT7?

I analyzed the data from Daily A, B, and C over the first 9 weeks of 2025, and some clear trends emerged:

✅ Gr.3 & Gr.4 cars are the clear player favorites
✅ Famous tracks like Suzuka & Spa consistently deliver!
✅ The best races come from balanced car (Gr. classes) & track combinations
❌ Old prototypes & overly complex tracks cause frustration

What do you think is The winning formula?

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One thing I've noticed is that there is a disconnect between what the top 1% want vs what the general masses want. I often see daily C top 100 is more competitive than daily B top 100 despite daily B having 20-30k more entries. 

My favourite combinations are usually the longer 40-50 minute races with two tyre compounds and I'd like to see one with two stops too. 

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I'd like to see longer Race B's. Short races just breed chaos where the honest drivers are at the mercy of the glory hunters. 

Off topic but I think SR should be harder to gain, and should determine lobbies instead of DR score. At least until you achieve A+ That way in theory you should get cleaner races. 

Quote
DG_Luc Nodaro
One thing I've noticed is that there is a disconnect between what the top 1% want vs what the general masses want. I often see daily C top 100 is more competitive than daily B top 100 despite daily B having 20-30k more entries.  My favourite co...

I was also suprised seeing much higher numbers for Race B. A+ drivers are the vocal minority for sure.

It would be interesting to know the numbers for the "long" races we've had, the ones I can remember...

Gr 2 Deep Forrest
Gr 3 Nurburgring Enduro
Gr 3 Spa
Gr 3 Fuji
Gr 2 Spa

The Deep Forrest and Nurb ones were probably the best dailies we ever had imo.

I would say those numbers are more a consequence than a fact.

Considering my example: I really wished GT7 was more like older GTs than like GTS. I was expecting dailies were you could race with an old tunned street car against Gr3s, that I could race with my R34 against the GTR 18 Gr3. Like we used to do in olders GTs. And I think that was PD intent considering the first dailies.

But then we got the PP system exploiters and PD reverted to only Gr1/Gr2/Gr3/Gr4 races. And this is where the "consequence" part comes.

Why PP doesnt fix those systems and use this idea? Its not because people don't want this (what those numbers may make you take as a fact). But because they see the Daily A numbers, and what happens when they put sttreet cars on Daily B and C, and think its not worth the time it would take. And a great part of why those Dailies have bad numbers is because no one wants to play them, not because they want Gr3s/Gr4s, but because the system is broken right now. No one will play a Daily with just 7 people in the lobby, that is not competitive because it mixes E to A+ players, and that doesn't allow them to use the street cars they want to use. Thats the consequence. 

I won't deny that a great number of players prefer Gr1/2/3/4 cars on track circuits. But there is a also great number of players that are forced to play on those Dailies making those numbers higher than it would been if PD worked to fix the Dailies with bad numbers, but they won't as consequence of those numbers.

@Digit I would also expand your analsys by DR groups. Certain dailies are cleary aimed to a certain group of players, the "Casuals", the "Hardcores", the "Meme fans", and so on.

And the demographic of each group is certainly vastly different (I would guess "casuals" have 10x more players than "hardcores").

So if a Daily aimed to hardcores has overall score of, lets say, 20%, its a failure correct? But what if 100% of the "hardcores" voted positively, and that 20% was due to 100% of the "casuals" voting negative, which is expected considering that Daily intent, it is really a failure, or a success?

Great point, there’s definitely a lot of missing context. Without data on who’s voting (casuals vs hardcores) and why they’re racing, we can’t fully judge if a race was a failure or just aimed at a niche group. Okay, some races were terrible.

We’re also missing key data like time spent in the qualifying, DNFs, and player engagement patterns, which would show how players interacted with each event, not just whether they liked it.

But this is the data we have, but I'll post a longer post about all of this later.

Edited
Quote
M. Barton
I was also suprised seeing much higher numbers for Race B. A+ drivers are the vocal minority for sure.It would be interesting to know the numbers for the "long" races we've had, the ones I can remember...Gr 2 Deep ForrestGr 3 Nurburgring EnduroGr 3...

I don't remember the exact numbers and not sure if they are still stored in DG-Edge history, but I always keep an eye on participation numbers and I do remember B still having higher numbers during those weeks. It's very rare to see C beat B for total player count. 

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DG_Luc Nodaro 97.80

I definitely agree that Daily C can be popular when the combo is right, especially with tracks and car classes that the community enjoys.

That said, I always keep an eye on participation trends on the web, and my general observation has been that Daily B consistently pulls higher numbers overall. There are occasional weeks where a particularly strong Daily C combo can close the gap or even outperform, but those cases are more the exception than the rule.

Week 43/2024

Daily B: Gr.1 - Watkins Glen / Total players: 47.412
Daily C: Gr.3 - Nürburgring 24h / Total players: 41.233

Week 49/2024

Daily B: Gr.3 - Red Bull Ring / Total players: 69.292
Daily C: Gr.3 - Circuit de Spa-Francorchamps / Total players: 56.452